Learn Logic Bricks.
Find answers quickly.
Start with your first logic chain, explore the exact right-click menu structure, or search the complete brick reference.
What are you trying to build?
Search page titles, menu sections, brick names, and learning topics.
Start here
Enable the addon and understand when the Logic Bricks panel appears.
02 Build a first chainConnect a Sensor, optional Controller, and Actuator.
03 Add variables and statesStore values, organize behavior, and control which chains run.
04 Test and debugWatch individual bricks and inspect live runtime behavior.
3D, 2D, or UI
The selected Godot node determines which compatible actuators appear.
Movement, physics, cameras, environments, audio, and object control for Node3D scenes.
Open 3D setup →Vector2 movement, CharacterBody2D physics, Camera2D, sprites, and game feel.
Open 2D setup →Control nodes, focus, text, sliders, progress bars, visibility, and windows.
Open UI setup →Popular topics
Keyboard, mouse, collision, timers, raycasts, variables, and more.
Combine conditions and control the flow between sensors and actuators.
Store gameplay data and organize complex behavior.
Use per-brick watches, state debugging, and the runtime overlay.
Create clean images of logic graphs for lessons and tutorials.
Resolve common setup, targeting, execution, and runtime problems.
Find bricks the same way you find them in the addon.
The documentation mirrors the right-click menu, including every 3D and 2D actuator submenu. The A–Z reference separates brick type, menu category, and supported domain.
Use the manual your way
Move from installation through your first chain, variables, states, and debugging.
Navigate through the same categories shown in the Logic Bricks right-click menu.
Each brick includes typical uses, an example chain, tips, common mistakes, and related bricks.
Every placeholder has a stable filename and documented location inside the image folder.